Power the Future is a turn based strategy game that allows a player to take control of Germany, the USA, China, India, Australia, Japan or the UK and guide them from 2025 until 2038. You will work to satisfy each nation's power needs and growth, in an attempt to meet their goals. You will develop new technology and deploy it. You will need to employ strategy, and spend your money and influence wisely to rapidly grow your power grid and satisfy hubs of demand spread throughout your and neighboring countries.
You will need to set up solar, wind, offshore wind, ammonia, e-fuel and hydrogen in your country and at sites in other countries, then provide pipelines and power lines to get that energy back to your country. Then within your country you need to expand the infrastructure to reach as many cities and industries as possible. Create supply via power facilities and connect pipelines and power lines to activate demand. Your economy will get a boost from the connected power and the further you are able to reach the more additional revenue and influence you will have to work with.
This game is for all ages. The game is guided enough that you don't need to plan multiple turns in advance. Watch the trailer and watch the walk through and you will be able to get started. Don't worry about the goals your first time playing, some goals will become possible with technology later in the game.
There are plenty of optimizations available to an experienced player and you'll be able to see how you compare in the leader board once you've learned all the tricks.
Key features of the game:
Playable Countries (more planned): USA, Germany, China, India, Australia, Japan or the UK
Each Country Scenario has unique challenges, goals and resources available.
The two currencies of the game are Money (coins) and Influence (gems)
Money is in millions USD and most things you buy are 20% of what they would normally cost. That is because the other 80% is borrowed from the bank and investors and is paid back each turn in the cost of the energy you produce.
Influence is the abstract cost in Bureaucracy, Planning, Lobbying, Permitting and Timing.
There is over 100 sites to explore and develop, most are exclusive to one of the 7 countries.
The UK and Japan scenarios are focused on transitioning the country with renewable power into the future.
China and India are both growth heavy, you will need to add as much energy as possible.
Germany and the USA have a mix of growth and transition
Australia is an export scenario, where your goal is mostly to satisfy the demands of your neighbors.
The game was build with the Unity Engine and there are no limits to how much we can enhance and expand the game. We intend to continue to expand the content and enhance the experience indefinitely into the future.
The game is in English and we will add more languages. You should be able to play the game without knowing English, but you do have to pay attention to the numbers.
This game is modeled to be realistic for the purpose of role play and so that you can experience the real world challenges and limitations of the emerging technologies. In the interest of fun everything is easier and a little more profitable and less financially risky then it would be in real life.
There are 14 very significant technologies, all are real and currently in early commercialization or a few years out. You will need to consider new technologies in your strategy as some will be the only way to reach your Victory Goals.