As is generally known, there are a large number of students who, no matter how
who are advancing in years/grades, do not master the essential knowledge for
a good teaching and learning base.
These difficulties persist throughout school life, causing the student to
does not have the expected performance, given this situation, the aforementioned Project
directs its focus to the curricular components of Portuguese Language and
Mathematics, which are the foundations of schooling, addressing the objects of
essential knowledge for the student's good performance, and also uses the game
education as a pedagogical tool to stimulate and motivate students to overcome
difficulties that impede the improvement of their learning.
The educational game as a Pedagogical Learning Tool is one of the
resources that help the student to overcome or at least alleviate the difficulties of
learning in a challenging, interactive way, making the exploration of objects
less complex and easy-to-understand knowledge, allows active participation in the
learning in a creative and autonomous way.
As it is also one of the digital pedagogical tools that the teacher can
use with students of this new generation, where technology is part of their daily lives.