The present application will employ a marker-based AR software to assist users in navigating the content more effectively. This requires real objects to be predetermined alongside the digital information they will present so that the camera can identify them. In this project, the tangible object for the game will be a printed A5-sized handbook (cookbook) that discloses segments (small portions) of information related to the educational modules of the project. The content will be derived from the 'ReClothing Training Guide'.