∙ Content that realizes convergence education by dividing a single app into three stages to emphasize the interconnection of each subject
∙ Motivational content to elicit the interest and participation of learners in order to promote digital-based teaching and learning innovation and demand for expansion of various educational contents
∙ Content that emphasizes the characteristics of each subject as well as various forms related to culture and art
∙ Content that encourages learners to develop individuality and originality by developing content centered on manipulation and experience
∙ Content consisting of 30 types of middle school culture and arts (music, art, physical education) subjects and 5 types of HMD
∙ Contents selected for development based on the 2015 revised curriculum
∙ Content that has evolved from ‘seeing’ to ‘manipulating and experiencing’ VR and AR technologies
∙ Contents that identify the strengths and weaknesses of educational effects by analyzing the application and use cases of virtual/augmented reality applied to the education field