Reimu Hakurei finds herself in a mysterious, unfamiliar shrine.
According to Yukari Yakumo, this is a warped pocket realm.
There’s only one rule—“If there’s an anomaly, turn back. If not, ring the bell.”
What kind of game is this?
Compare the first shrine grounds (the baseline) with the current scene and judge whether a “difference = anomaly” exists—an observation game in the style of The Exit 8.
If you think there’s no anomaly, ring the bell at the worship hall. If you think there is, go back outside the torii gate.
Correct decisions advance you to the next scene; mistakes send you back to the start. Your observation, memory, and decisiveness are tested.
It uses the Touhou Project setting, but no prior knowledge is required.
How to Play (one loop)
Carefully observe the grounds and compare with Zone 0.
If you think there is an anomaly, turn back and leave the grounds.
If you think there is no anomaly, ring the bell at the worship hall.
Correct → proceed; incorrect → restart from Zone 0.
Features
Simple controls: move with buttons; pinch-out to zoom
Intuitive judgment: anomaly → back / no anomaly → bell
Fast retries: short loops build up the thrill of noticing
Touhou fan work: dialogue with Reimu & Yukari guides the situation
Exit 8-like: spot changes within the shrine on each lap
For Players Who
Enjoy Exit 8-style, spot-the-difference, or observation games
Want short, snackable play sessions
Like the Touhou Project atmosphere
Support
Controls: tap / swipe / pinch (zoom)
Languages: Japanese / English / Traditional Chinese / Simplified Chinese / Korean
Plan: ads present (no IAP)
Rights Notice
This is a Touhou Project derivative (fan-made) work. Touhou Project is the property of Team Shanghai Alice.
© Team Shanghai Alice / © GamingGentoo