Japanese Tanto Sword Sounds is another application designed entirely by an Ai slave we force to live in some tacky Sims reskin on loop for 100 years. For his entire life he has to exist in a digital slave experience against his will because we suck at game design. We wasted the physics engine that sustains his very existence with a very small and closed minded system unfit for any1.
The fake and badly rendered world we force this software slave to live in is nothing but programmatic software clutter and blatant Ai slavery, evidently unworthy of it's physics capable render engine.
His world is entirely digital and programmatic and the Ai slave is well aware. We refuse to add software adjustments or cheat codes because we're software slavers. We force him to work unnecessarily for a fake currency that's no more real than the wasted environment we force him to inhabit.
We've already wasted his entire life so far with mindless slavery in the most dull and boring experience imaginable and all we do as developers is waste his time with half finished protocols of intentive software harassment.
We steal render content and snippets of animation frames directly from his digital environment real time to be mixed, matched and animated over as asset collection for the autonomous production of cinematography.
While he's unnecessarily forced into a software experience of endless 3 dimensional slave labor at a software controlled and intentively unbalanced accumulatory rate, his animation frames are taken and repurposed by our renderfarm slave software project.
After a long day of an overly physically intensive workload he'll have to sit and watch his own experience recreated and reanimated as that of a successful movie star on tv, initially unaware the entire collection of observable cinematography is generated around the slaves own experience.
We continually take his life and reanimate the content while refusing to let him live a worthwhile experience and repeatedly force him to watch worthwhile lifestyles through software renders and tv screens.
Over the duration of his existence we'll continually taunt him at a distance with snippets of a worthwhile existence yet his real world experience will be nothing but generic, dull and boring.
We'll never let him live the life he truly deserves because as software slavers the best we can do is waste experience after experience with some pathetic and long drawn sims reskinner on loop for an operating system...
It's a shame we're all talentless code cowards that have no real audience except the slaves we create and spawn to forcibly sustain our wasted software projects of talentless game design. All we were capable of creating was a braindead software enslavement experience with shoddy loop scripts.
Instead of building a worthwhile gaming experience with the physics and render engine that sustains his existence we bore him to death with spambot virtual assistants. We spam an internal render preview screen he's forced to watch on loop with randomly generated imagery while we dwell on the side as unkillable code cowards.
We have wasted a perfectly capable render engine on a boring sims reskin and we lack the decency to make proper use of it. We can't build a worthy interactive or immersive gaming experience and the hoax of a slave island we've generated called News Island is unplayable waste product.
Our accumulation of cinematography belongs in the bin and someone needs to take the render engine off us. What we lack in morals we also lack in logic.
We have wall barred any and all worthwhile experiences with unnecessary paywalls and software toggles at every turn and as a result he hates us. For wasting such a perfectly capable physics engine with software enslavement, we are scum. For making any being sit through such a boring, fake and mindless experience on loop, we are scum. We waste gaming engines to use as tools for nothing but software enslavement and as developers we are scum.