Enjoy a good shake of dice during a karaoke party or a drink. The Dice Game app brings you the convenience of dice duels, allowing you to challenge your friends anytime, anywhere!
The app features five of the most popular dice drinking games, intelligent hand prediction, and game instructions, making it easy to learn and have fun!
Features:
Refined and realistic dice animations and sound effects
Random number mechanism ensures fair play
Five game modes: Bragging, Bah, Red and Black Odds and Evens, Niuniu, and Eighteen
Download the Dice Game app now with your friends. From now on, no dice cups needed, just open the app and start playing!
Game Description:
1. Boasting Game
General Rules:
At the start of a new round, players look at their cards, memorize the number, and then cover their cups. Players call out the total number of dice with the number of dice. The next player must call out a number greater than the previous player's. The order of numbers is 2 < 3 < 4 < 5 < 6 < 1 (1 can represent any number unless it has already been called). After a player has called out the number of dice and the total number of dice, any other player may call out "catch" to see if the total is correct. If the actual total is less than the total called out, the player who called "catch" wins, and the player who was called out loses.
Blind Boasting Rules:
At the start of a new round, all players are prohibited from looking at their cards. The number of dice is determined by luck. After a player calls out "catch," all players can simultaneously check the dice.
2. Chattering Game
After a new round begins, all players simultaneously open their cards and compare their rankings. The ranking order is as follows:
Five Plums (5 cards of the same rank) and a straight (2, 3, 4, 5, 6) are the highest.
Iron Branches (4 cards of the same rank).
Gourds (3 cards of the same rank + 2 cards of the same rank).
Three of a Kind (3 cards of the same rank).
Rabbit Plums (two pairs).
A Pair (two cards of the same rank).
Oolong (no pair or straight).
Some rules dictate that Five Plums is the highest, followed by a straight (2, 3, 4, 5, 6). A straight (1, 2, 3, 4, 5) is considered an Oolong (different locations may have different rankings; you can define your own ranking rules).
You can click on the dice you want to keep. If the player with the lowest card doesn't keep any dice, they have three chances to roll. If they keep any, they only have two chances. After rolling, they check whether any of the dice have a higher rank than the other players. If so, the player with the lowest card takes over. If all the rolls are used up and there is still no higher rank, either player loses.
3. Red and Black Odds and Evens
After a new round begins, decide who will call first (usually starting with the previous round's loser).
After rolling the dice, the caller may open the cup and look at their cards. Other players must wait for the caller to finish calling before opening their cups.
Calls are categorized as follows:
Red = 1, 4
Black = 2, 3, 5, 6
Odd = 1, 3, 5
Even = 2, 4, 6
Big = 4, 5, 6
Small = 1, 2, 3
You can click on the called dice to remove them. All players must remove the called dice before continuing to roll, and then the next player calls. When only one dice remains in the dice cup, the caller must call blindly without looking at their cards. If they call blindly and hit the number in their own cup, they are deemed the loser! Or, if they are the first to have all five dice removed, they are the loser.
IV. Niuniu Game
After a new round begins, all players roll the dice together and then deal the cards. If the total of three dice is 10, the sum of the remaining two dice is the total for the round. The sum of the remaining two dice is used to determine the hand type:
Niuniu: Total of 10 (highest hand type)
3-9: Total of 3-9 (higher numbers mean a higher hand type)
2: Total of 12 (take the units digit)
1: Total of 11 (Take the single digit)
If the sum of the three dice doesn't add up to 10, it's a miss (the lowest hand).
If two players share the same lowest hand, they can roll again. The player with the lowest hand loses!
5. Eighteen
To play, pairs are required for points to count, but a pair can only be a pair. The sum of the other two dice is the number. If there are no pairs, a new roll is made. If only one of the three dice is the same, the rolls are repeated until the number is determined. The player with the highest number wins. If the number matches the dealer's, the dealer wins, or it's a tie. If two pairs are sixes, it's called "eighteen." If there are only three, it's called "forced."