Wins of Zeus is a precision-based fruit interaction game with three primary operational modes. In first game, dual cannons located at the left and right edges of the playfield launch fruit along predefined trajectories. Players interact by clicking the fruit to trigger a destruction event. Each fruit not intercepted within its active duration results in the automatic deduction of one health point from the player’s total.
- Second game is structured into 10 sequential rounds, each with a defined temporal window for fruit destruction. The system tracks successful interactions per round and, upon completion of all rounds, calculates a point allocation stored in a chest object. The point distribution is variable and governed by the quantity and timing of fruit interactions.
- Third game, the central rotating cannon operates on a continuous angular rotation algorithm. Players must target fruit appearing at randomized positions within the playfield before their predetermined expiration time. Failure to engage the fruit in time triggers a decrement of one health point.
- Additional interface modules include a Records screen for persistent tracking of interaction statistics and gameplay metrics. The Settings module provides control over auditory outputs, including adjustable volume levels for both music tracks and discrete sound effects. The application also supports the activation of supplementary visual elements and background assets, which can be unlocked and integrated into the playfield for enhanced visual differentiation.