Sport is a very powerful medium to impart education. This innovative and unique program makes you learn important concepts in Maths and Science easily by using the medium of Sports. Most students are familiar with one sport or the other such as cricket, football and tennis. Hence they can easily relate to, and grasp these concepts.
Once the concept is understood, it is important to know its application as well. We take you through solved problems in a sports context as well as regular ones from the text book. This reinforces the child's learning and understanding of the concept. Different strokes take you through different concepts across various sports. The objective of this program is to make the user understand the concepts in a fun filled manner. Have fun as you learn!
COURSE FEATURES:
Live interactive learning sessions delivered through a website as modules.
Webinars / Chats to interact with experts and mentors
School Model also available for teachers as a teaching tool
THEME BASED LEARNING:
This is a unique pedagogy to generate interest among learners. Every Learning Element is based on a concept such as sports (cricket) and movies. You can easily relate to these and completely internalize the concept which therefore, helps in better understanding.
EXPERT VIEWS
You get expert views as you go through each concept session. Each session/ Learning Object would comprise of the following
a. An audio / video component
b. Text / Visual elements.
c. Quizzes / Other interactivities.
INTERACTIVE AV SESSIONS
Each concept session is customized to the learning level and style of the student.
The pace is absolutely one's own.
Live interaction with teachers and coaches through video/audio and text chat.
You can even phone in with your doubts during the interactive Question & Answer Sessions.
For Teachers, Parents and Educators
The Pedagogy and Instructional design are based on aspects of Bloom's Taxonomy and Gagne's nine-step methodology in terms of building content and ensuring the right mode of delivery.
In our pedagogy, we have tried to use some or more of these elements in every learning object. Sometimes you might see application first, and then the knowledge/concept behind it, as we try to relate to the learner. E.g they might know a cricket shot being hit (which is an application) and then move on to knowledge and analysis (concept behind the phenomenon). This, in some cases proves to be unconventional but more effective. Our endeavour is to make learning holistic yet something that the student can relate to.