There are numerous types of slimes.
There are numerous types of monsters.
A wide variety of weapons.
A variety of props.
Exciting to the point of explosion.
1. Add new weapons and props, and add new melee attack methods 2. Display of damage, recovery, and other numerical values 3. Add player armor, dodge and other attributes 4. Refactoring configuration reading 5. Weapon synthesis 6. Pause and Settlement Menu
~fullmetalgamedev
0.2 0.2
1. Add new weapons and props, and add new melee attack methods 2. Display of damage, recovery, and other numerical values 3. Add player armor, dodge and other attributes 4. Refactoring configuration reading 5. Weapon synthesis 6. Pause and Settlement Menu