Gaining is a software platform for the "Super Brain Project" training programme to improve concentration and brain power.
Based on the understanding of the development trend of cutting-edge science and technology and the cultivation of innovative and high-quality talents, and combining the latest research results of brain science and developmental psychology, GAMSING creates the "Super Brain Project" curriculum system with great care, aiming to help receiving future-oriented innovative education and practice the concept of "leading-edge education" by providing high-quality educational services and rich international educational resources. The aim is to receive innovative education for the future and practice the education concept of leading the times with high quality education services and rich international education resources.
[Concentration Training]
Combining brainwave music and audio-visual training, we design a variety of serious games that are compatible with a sense of technology and fun for deliberate practice, and through a combination of concentration, distraction, selective, transformational and sustained concentration training, we help users quickly improve their concentration and artistic potential, enhance their memory and reaction, and expand their mathematical thinking and problem-solving abilities.
[Brain Training]
Combining cutting-edge scientific and technological theories such as brain-computer interface, artificial intelligence and neuroscience, we create personalised and gamified training scenarios, and through immersive training with human-computer interaction, we can comprehensively improve children's memory, reaction, mathematical, scientific, linguistic, and emotional abilities.
[Neurofeedback Training]
Through the new generation of brain-computer interface intelligent terminal and AI data system, it deeply analyses brainwave signals, interprets multi-dimensional brain state in real time, and carries out closed-loop feedback training by combining the GAMSING Stick and the Training Machine in a variety of task-based serious games, so as to make the effect of brain training tend to be extreme.
[AI Data System]
GAMSING Brain Ring connects to the AI data system, combining with auxiliary teaching aids to improve concentration. The AI system provides real-time feedback on brainwave value, concentration, relaxation and other index data, and generates real-time concentration analysis reports and enhancement suggestions.
[Assessment System]
IVA-CPT Concentration Assessment System, Raven's Standard Reasoning Test, SNAP-IV Concentration Assessment Scale, Schulte's Form, and other professional assessment tools are the most scientific way to assess concentration, and to judge the real level of users' concentration and brain power development.
[Assessment System]
IVA-CPT Concentration Assessment System, Raven's Standard Reasoning Test, SNAP-IV Concentration Assessment Scale, Schulte's Form, and other professional assessment tools are the most scientific way to assess concentration, and to judge the real level of children's concentration and brain power development.