Lively and aesthetically pleasing drug abuse prevention electronic interactive games (teaching aids) and short animations can arouse the interest of high school vocational students in learning, and can be helpful for high school vocational teachers to implement the Ministry of Education's high school drug abuse prevention course 2.0 teaching.
Electronic interactive games (teaching aids) and animated short films can enhance learning motivation, guide learners to learn at various levels such as cognition, emotion, skills and behavior, thereby strengthening students' awareness of drug abuse prevention, and improving the application of life skills to solve problems. Ability to deal with various problems in life.