• Game environment: A group of small, closely situated islands that the participant moves between, divided into cyber-safe islands and cyber threat islands.
• Game elements: A variety of icons placed within the island environment, with which the participant interacts. These include trees, flowers, birds and animals, rocks, mountains, and others.
• Game questions: A set of questions focused on various cybersecurity topics. By answering them correctly, the participant earns points that qualify them to progress and move between islands.
• Coins (points): Rewards earned by the participant for correct answers. Upon achieving a specified number of points, the participant advances to another island. Once the participant achieves an additional specified number of points, they shall be considered to have completed the first level and will advance to the subsequent level of the game.
• Statistics and Evaluation: The integration of a statistical software tool that enables the identification of the number of times the game has been installed and the number of times it has been completed. This provides feedback on the game's effectiveness and the extent to which it achieves its intended objectives.