• The application of the game is based on a design that simulates the heritage market of Souq Waqif, incorporating a collection of icons relevant to the game's environment (hotels, restaurants, shops, historical landmarks, entertainment venues, and other related locations).
• The participant explores the areas of the market to collect badges by solving a variety of puzzles linked to the aforementioned icons, with each icon containing a set of cybersecurity-related questions.
• Icons featuring cybersecurity puzzles related to methods of digital protection and online safety, cyberattacks, and the ways in which such attacks are carried out.
• Throughout the participant’s experience within the market, they encounter various icons, each presenting a related puzzle. To continue progressing, the participant must solve the puzzle corresponding to each icon.
• By answering each puzzle correctly, the participant receives a symbolic token that enables them to continue progressing. Upon collecting a certain number of tokens, the participant earns the stage badge and advances to the subsequent levels of the game, which comprises four stages of increasing difficulty.
• In the event of an incorrect answer, the participant is given additional attempts to solve the puzzle.
• At the end of the game, the participant receives a specified number of symbolic badges.