The game is played on boards consisting of hexagonal cells. Since each hexagonal square that is not on the edge of the board has six adjacent squares, this usually increases the mobility of the pieces (which cannot move diagonally) compared to a standard orthogonal chessboard.
The game can be played with artificial intelligence, together with another person on the same device, or with a rival online in multiplayer mode. You can also watch other players' games, act as a spectator, and offer your own version of the player's next move by making it on the board.
In the Campaign game mode, you can move around the map with your squad, attack other players or independent computer-controlled units. This game mode contains several maps, between which units can move through the doors. On the map, you can build buildings that will create game pieces for the units after a certain time.
The game features six types of hexagonal chess:
1. Glinsky's Chess
The game is played on a vertically oriented regular hexagonal board with sides of 6 squares, which has 91 hexagonal squares of three colors, with a middle square. The usual set of chess pieces increases by one bishop and one pawn.
2. Saffron Chess
The board has the shape of an irregular hexagon.
All pieces, except pawns and kings, move and take exactly the same way as in Glinsky chess. In Saffron chess, a pawn's first move can place it in the middle of the vertical.
The pawn moves diagonally like a bishop. When a pawn makes a multi-pass move, it can be taken on the pass.
Kings move in the same way as in Glinsky chess, except that castling is allowed in Saffron chess.
3. De Vasa's Chess
The rules for the movement of pieces are the same as in the Glinsky variant, with the exception of pawns. Castling is allowed, and the kings start the game on opposite sides of the board.
Players can cast both short and long. With a short castling, the king moves by two squares, and with a long castling, by three. There are other standard rules and limitations of chess castling.
The pawns start the game on the third horizontal. The pawn moves forward to the next square or (as a variant of the first move) two squares forward in the same direction. The pawn strikes diagonally forward to the sides (on the square of the same color on which the pawn stands).
4. Chess Bars
The rules for the movement of pieces are the same as in Glinsky chess, except for the pawns, which are ten instead of nine for Glinsky. Other differences from Glinsky chess: castling is allowed; kings start the game on opposite sides of the board.
Players can cast both short and long. With a short castling, the king moves by two squares, and with a long castling, by three. The standard castling rules and restrictions apply.
In chess, Bars are allowed to be taken on the passage.
5. McCooey Chess
This variant of the game is similar to Glinsky's variant, but with four differences: the initial location (including seven pawns on each side instead of nine); the move in which the pawn captures; pawns in the vertical middle of the board cannot make the initial double move; a stalemate is counted as a draw.
A pawn capture corresponds to a bishop move. In the initial position, pawns vertically in the middle of the board cannot advance two steps like other pawns.
6. Star Chess
The board is a regular horizontally oriented hexagram consisting of 37 cells. Each player has five pawns, a king, a knight, a bishop, a rook and a queen.
At the beginning of the game, the players take turns placing their pieces on the squares behind their pawns.
Pawns move one step vertically forward and take one step orthogonally left-forward or right-forward, and also have the initial possibility of a double move. There is no capture on the pass.