Clock In is a narrative simulator about routine, control, and personal erasure.
You begin as a compliant worker in an enigmatic organization. Your task? Evaluate emotions.
Each day, you wake up, ride the bus, and do your job.
At first, everything depends on you.
But slowly... things start to change.
The game is short, strange, and intentionally uncomfortable.
With a minimalist aesthetic, slow transitions, and unsettling ambiance, Clock In isn’t about winning, it's about how far routine can go before you disappear into it.
Originally made for Ludum Dare 57, where it ranked 3rd in Mood out of ~400 games.
Highlights:
Grayscale, moody visuals
Narrative progression through repetition
No ads, no distractions
Perfect for players who enjoy quiet, introspective games with a dystopian edge.