Plinnco Mania utilizes a deformable terrain engine simulating granular matter. The primary interaction involves the removal of material to construct vertical channels. Spherical objects descend through these user-defined pathways under simulated gravity. The environment contains static linear deflectors that alter the descent trajectory and depression zones that capture objects, halting their progress.
The lower interface boundary features mobile collection vehicles. Each vehicle serves as a destination point with an associated numerical multiplier. The scoring logic assigns higher multiplication values to vehicles positioned at the peripheral edges of the collection zone, requiring precise path construction to access.
Plinnco Mania presents a series of distinct configurations. Each layout offers a unique arrangement of granular material, deflectors, and entrapment zones.
Plinnco Mania tracks point accumulation during operation. Upon reaching defined numerical thresholds, the application automatically provisions a system-selected visual texture or skin, applying it to the spherical objects for use in subsequent operations.