## Game Modes
### Score Mode
- Countdown: 2 minutes
- Moves: 30
- Results: Score displayed after time or moves expire
- UI: Displays score, remaining time, remaining moves, and combo
### Endless Mode
- No time limit, no move limit
- Shuffle and continue after no feasible moves are made
- UI: Displays score and combo; moves are displayed as "∞"
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## Core Gameplay and Rules
- Click any square to select; click an adjacent (up/down/left/right) square to trigger a swap
- If a straight line (horizontal/vertical) of ≥3 identical animals is formed, it is considered a match and cleared
- After clearing, the top square falls to complete the match, and a new block is generated at the top to complete the match; chain elimination is supported
- If no match is formed after a swap, an animation will revert to the original position
- Automatically shuffle the deck when no moves are possible, and automatically remove initial connections after shuffling.
### Scoring Rules (Base Values)
- 3-Hit Combo: 100 points
- 4-Hit Combo: 200 points
- 5-Hit Combo: 400 points
- 6-Hit Combo: 800 points
- Combo Bonus: +10% per combo level