The playing field of the first game is a circle in the center of which a ball appears. The balls should be of different types and, accordingly, of different sizes. From small to large. (6-8 different units from, for example, a small blueberry to a large watermelon). By tapping on the screen, the user sends the ball to the circle. If you send the ball up, it will roll down the circle if there is free space. If there are identical balls next to each other, they are crossed and instead of them a new ball of an older type is formed, and the user is awarded points. The game continues as long as there is room for balls on the circle. Otherwise, the game ends. The player gets points for crossed orbs. The higher the order of the balls he crossed, the more points he gets.
In the second similar balls should be dropped into the vessel pointing to the point. And cross balls of the same kind as long as there is space in the vessel